1.) No backstabbing or player deals behind the party's back, we are all in this together.
2.) Money will be valuable in the campaign, as while we are in the boonies of civilization, there is an economy. One that we are mostly gonna contribute too. If we find a magic item, and cant use it or don't want it, it will be sold at the local Magic item shop, and those items can be bought by other players.
3.) Players will only see a 2 level difference between characters, as to make sure some people cant just shoot up so unfathomably high in level.
4.) The map is editable by everyone, just try not to draw dicks everywhere, like you are Jonah Hill from Superbad. Schyler will be mad.
5.) Sharing information with the other members after a session is important. At least one person in each party should keep notes and write a summary to post in the discord.
6.) On long rests you regain half of your max health.
7.) If you carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet.
If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead heavily encumbered, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.